* Shadow Warrior *



Japanese Mural
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Here is some text from George Broussard, the President of 3D Realms.
It was posted on our America Online Forum on July 22, 1996:

Subj:  OFFICIAL Shadow Warrior News
Date:  96-07-22 19:45:24 EDT
From:  George Broussard
Posted on:  America Online

To All:

Here is some updated SW info for you all, since we seem to be getting a little impatient :)

Release: When it's done. We expect a shareware release this year, but that's as close as we're getting for now.

Machine: SW will need a Pentium 60+. We are bumping the requirements due to more complexity in the engine and detail. We simply cannot leapfrog Duke and stay on a 486.

New features: One will be true rooms above rooms. Really. You can have fully open rooms with beams running across them and can walk on the beams etc. You can have a house outside and see the roof and what's inside it at the same time. Lots and lots of this stuff. Should improve the 3D feel wuite a bit. Holes in floors, ledges where you have over/under. All of it.

Weapons: We decided to try a rail gun as in Eraser. Look pretty cool, but still working on art for the gun and the smoke effect. Will be hard to pull off well. Current weapons lineup: Sword, shurikens (will likely be dropped in favor of high tech fun weapon), 4 barrell riot chotgun, Rocket launcher with single/mass firings and possibly a heat seeker option, grenade launcher, sticky proximety mines that stick to walls, floors ceiling and go off when something is near, and a few more weapons we are working on.

Completion: The game is in full wrap up mode with 10+ people slamming on it all the time. There is a lot to do though, so don't expect a release within 2 months.

Levels: Will be realistic places with cool stuff to do like: Drive tanks over people, shoot them, ram down walls. Lots of little touches like this. We will keep most of it as a surprise.

Screen shots: I know we need some new ones fast. The old ones are all out of date. We are just waiting for things to solidify into it's final form re: status bar art etc...

That's it for now. We will try to hurry with those shots for the web and our America Online & CompuServe forums.

[George Broussard]

George Broussard
President, 3D Realms Entertainment


Story Overview 3 years in the future - A chain of remote Japanese islands.

You are a member of a secret Japanese mercenary team, trained in the use of several exotic weapons and in the stealth arts of the ninja. Your body has been augmented with state of the art nano-tech biomedical enhancements. Your senses, strength, agility, and stamina are greatly boosted. You are a lethal weapon.

The mage Kirin, your ancient ancestor of 1000 years, has risen from the dead on a remote island, given life once again by forces not understood today. Kirin now has an army of cult followers spread over many small islands to do his bidding. Some were once human... some never were.

If they are not stopped, evil will spread across the planet. It is your task to stop the Kirin and his army.

When hi-tech meets magic-tech... gibs fly!


Features & Player Actions
Here is a short list of just some of the many things you can do in Shadow Warrior:


The Screen Shots To get a larger version of any of the images below, click on the image.
To download a ZIP file with all of these images in it, click here.
The larger images are Hi-Res 640x480x256 images!



The Release Date
When It's Done.

The information on this page is subject to change at any time.
This page, and all contents, are Copyright (C) 1996 by 3D Realms Entertainment Garland, TX USA.
3D Realms Entertainment is a division of Apogee Software, Ltd.
Updated October 21, 1996