The Shadow Warrior team is preparing for a long visit to the Apogee/3DRealms Dallas
offices during which time intense focus will be given to bringing the Shareware version of
the game to completion. Frank Maddin will be coming up from Austin, TX, while Jim Norwood
will make the trek from the Seattle area. Jim has recently implemented a really great
battleship level in which the player can explore and fight his way thru a realistic ship
setting. David Demaret, 3DRealms artist, has been reworking a number of game graphics,
bringing his unique style to the Shadow Warrior fantasy world.
This week's update will not appear because of the final push to get Duke Nukem 3D done.
Greg Malone, the producer of Duke3D is also the producer of Shadow Warrior, and is very
busy trying to complete Duke Nukem 3D this coming week. This update will return next
Friday. I promise. :) Duke Nukem 3D's done now, so Greg can start doing this weekly update
in a more timely fashion.
This week's update will not appear because of the final push to get Duke Nukem 3D done.
Greg Malone, the producer of Duke3D is also the producer of Shadow Warrior, and is very
busy trying to complete Duke Nukem 3D this coming week. This update will return next
Friday.
The Shadow Warrior team is fervently working on refinements to nearly all maps which
will be included in the final game. The key objective is to review each map for purposes
of assuring a high frame rate while maintaining high aesthetic appeal. Also important is
that each map have clear central theme that the player can relate to and remember (as
opposed to generic settings). Programming continues in several areas, including weapon
tweaking and actor A.I.
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