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SHADOW WARRIOR DEVELOPMENT - JUNE 1997 Update: 06/18/97
We can let you all in on a little project Jim Norwood (programmer) has been working on. It looks like
Shadow Warrior will support DLL's. This will give users unprecedented access to game code that we
setup in the DLL's. As it stands, we plan to export all the actor, weapon and AI code to DLL's.
Jim already has one full actor exported and working on a separate DLL, and it looks like
this whole thing is a go. You should be able to write DLL code with Watcom C, or MicroSoft Visual C.
We will keep you updated on the progress, but this should be exciting news to people planning TC's,
as they will have far more access than Duke Nukem 3D's CON files.
Please keep in mind that the use of the term "dll" does not mean the registered version will be a
Windows program. It will still be a DOS game. ![]() Update: 06/09/97
We've been concentrating on the full version of the game. Michael Wallin is doing some new
characters like the "Chick Warrior", and the "Sumo". We're hoping to have them in the game
this next week for tweaks. We will also post some screen shots of them in the registered
levels soon. Frank and Jim have been coding away, and there's not any real major issues, besides
adding new characters and tweaking some weapons. Along with pounding on some new bugs
and revisions since v1.1 was released. Keith and Stephen are doing AMAZING work on
the levels, and I can promise you that they are all the quality of the shareware levels
and beyond. I keep waiting for these two to collapse from over work, but instead I will
nick name them "The two energizer bunnies." Lee is working on the redbook music. There
will be about 10 songs. Half music, half ambient. He's got about 8 of them ready
for prime time. We still need to record some new Lo Wang speak. Any suggestions from users
out there?
We also worked a little with the two Shadow Warrior novel authors. Explained to them about Lo
Wang's personality and sending them CD's of all his speech, so they could get a handle on it.
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