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SHADOW WARRIOR DEVELOPMENT Update: 05/55/97
It's been a week since the last update, so we figured it was time. The response to the shareware
version have been pretty overwhelming, and we appreciate all the mail we have been getting.
v1.1 Patch - We are working on a patch right now and we think it'll be ready sometime in the next
week. Here are some things we are addressing.
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Well, as you probably know by now, Shadow Warrior's shareware episode was released yesterday to the world!
If you haven't gotten your copy, go to the main Shadow Warrior Page and
download a copy. So far the response has been incredible, and we're very pleased by the overwhelmingly
positive responses we've received so far. Our Shadow Warrior page got around 11,000 hits in the first 4 hours
after the game's release! The team is taking a couple of days off to rest up after the
non stop 18 hour a day 7 days a week for the last several weeks
pace they've been on, and then it's back to the grind to finish the
registered version.
Today, Frank Maddin's wife Lucinda had a cake made in honour of the release of Shadow Warror. To the right is a
picture of it. Several words were heard around the lunchroom at the time like "Whooooooo wants some cake?"
We're told that the lady at the
food store down the block who did the work on the cake almost didn't want to do it because she got grossed out by some
of the blood in the advertising for Shadow Warrior. :)
Two more pictures from this mini party are available. From L-R in these pictures are:
Keith Schuler (Map Designer), Frank Maddin (Programmer), & Jim Norwood (Programmer).
![]() Update: 05/02/97
Since we're down to crunch time finishing Shadow Warrior, updates are going to very small, and may happen a lot. For the
time being, you should look at George Broussard's Finger for the latest updates. Please go to our finger page
for George's (and the rest of our) fingers.
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We know it's been a long time again between updates, but we think you will all appreciate why. We are about
2 weeks away from releasing the shareware version and have been living at the offices, in order to finish it.
The shareware game is essentially done, except the final boss tweaking and other "little" things. The game is
about 99% feature complete, meaning we are only fixing bug in the current code and not adding new items
day by day.
We are having entire days of net play without sync or other errors, so that is very encouraging, and we
are able to tweak the play to perfection now, because we don't have to spend brain cells dodging all
the bugs. We can just focus on gameplay and balance.
Work is being done on the sound ranges for net play at the moment and We're having a hard time keeping
Jim and Frank tied down with programming lists. What they do get is mostly tweaks, so they are done by the time
George gets back to his office and they're calling George for more. The artists are doing last minute things
like order screens, F1 help screens and all the housekeeping items to get the game into production release form.
The mappers are continually tweaking the levels and adding little things to polish them, but we feel they
could be released "as is" now. We are just using the extra time to make them as perfect as possible. We are
also starting work on registered version maps during the day, as we burn most of the nights with net play
screaming and hollering.
We intend to try and freeze the code this Friday or Saturday (which means no more additions of any kind,
and we only focus on bugs). After the freeze, the game could be out in as little as 4 days or so, if the
testing goes well. But also bear in mind that the testing/debugging phase will take as long as it takes
and the game will be out "when it is bug free" :)
In all honesty we expect a potential shareware release in the first few days of May, or maybe earlier
if the planets align correctly. Thanks for your patience. You will be rewarded with an amazing game very soon.
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