The Levelord took Eric's R&D Construction map and has it mostly completed. It's looking very cool. Jim is touching up our weapons and hands for the panel. He's also working on the graphics for our rail gun. Can't wait for that one! Frank has been working on menus and function key routines and trying to get the user interface looking good. Allens got a "huge.map" map going. If I had to pick a descriptive metaphor, I'd say it's freak'in HUUUGE. Dirk is plugging away on misc graphics as they come up. Chuck Jones is working on our "Coolie" character, both the alive and dead versions. They are looking much more horrific. Doug Wood is modeling our Guardian head weapon. One interesting change thats been made recently for this weapon is how the player carries the head. Instead of carrying the head by the hair the player sinks his fingers into the back of the skull. The modes of firing are triggered by which fingers are touching the brain.
Allen Blum who is well known around the office for his propensity toward
"angry" music has let it slip that he likes the group TLC. Well, he only likes 2
of the songs. Well, he's only listened to them once. Well, maybe he doesn't REALLY like
them. TLC, whats that? Is it like a BLT?
There is now every kind of teleporter you could ever want in the game. The most interesting ones are the ones that you don't notice. George and Allen have started doing some multi-play testing and things are looking good on that front. Maps continue on at a good clip from Eric, Jim, and Allen. Lots of clean up work has been done and is continuing in the programming/maps/art department. Chuck is on to modeling our kamikaze coolie character and his flayed version. They are looking great.
The big thing around the office is GURGL'IN GUTS. Dr I. M. Gorey (the dastardly fellow on the box) promotes his squishy brains, hearts, eyeballs, and intestines/stomachs. Squeezing them makes for juicy fun-filled auditory and tactile pleasure. Speaking of squishy stomachs, Frank is heading home for the weekend to see his lovely wife with the bulging belly.
Dirk has been moving into a new apartment. Allen has been taking the opportunity to
interview female artists for Dirks job. The saga continues.
Allen is doing new and unheard of things in a parallax level. Ken has been working on some new network features that should be useful in Shadow Warrior. Our sector objects now have hit points and can take damage. There is some new shrapnel code to make shrapnel triggered where-ever you want it. Programming, models, maps, and art are all progressing nicely.
Jim "hurled his insides out" for a day or two and now is off to Seattle to
visit his wife. Dirk found an action figure at K-Mart that looks very much like our Shadow
Warrior character. He's posed on Frank's desk urging him to program faster by brandishing
his large knife and machine gun. Frank calls him "Studly" and swears that it
speaks to him late at night when no ones around. Alan is musing as to why 3D Realms can't
seem to hire any females for him to "work with". We're thinking of trading Dirk
in for female artist. Chuck is moving into a new apartment thats closer to the
offices.
The July 5th update did not occur due to the July 4th Holiday.
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